Most of my current research interrogates the sciences, the arts, and the popular culture to investigate politics and computation in the long twentieth century.
My doctoral dissertation, tentatively titled Rendering, my project shows how social relations and historically situated ideas get hard-coded not just into media outputs but also media technologies themselves. Infusing a media-oriented study of computer architecture into the cultural history of computer graphics, this project narrates a history of the computer as a rendering machine. Standing at the intersection of the historiographies of technology, media and labor, and grounded on my study of corporate and federal archival materials, trade literature, oral histories and conference proceedings, Rendering investigates the maps, sketches, plans and diagrams in the history of computing to ask: how do cultural worldviews and politico-economic considerations influence the design of computational media? As ideology becomes increasingly computational, I propose rendering as a theoretical and analytical concept to study these material-virtual translations. I've given a number of talks on this topic and two publications from this project are currently under peer-review.
Besides this main undertaking, I am also working on a number of other smaller research projects. I have an essay on the experimental interface between real-life sports and its videogamic simulation that is forthcoming in an edited collection on FIFA, and a short piece on division of labor in 'informatics of domination' that is forthcoming in another edited volume. I also am working on a piece on the saved game state, one on the narrativity of big data, and a co-authored piece on the forgotten history of neural networks in the first AI winter.
My second project looks at memes, tiktoks and other new media to study cringe as an aesthetic.
Finally, my research also incorporates critical making practices. Find out more about these projects here.